

“Epic was founded on building great games and sharing all of our technology openly with the community. The full feature list can be read on the Unreal Engine blog for more details.

UE5 will also use a new World Partition system that will change how open-world levels are managed and streamed by dividing the game into a grid and streaming only its necessary cells. This means games and experiences can be created with massive amounts of geometric detail. Nanite is virtualized micropolygon geometry, which allows for developers to automatically and massively scale in-game art assets.

This allows for developers to simply create and edit lights inside the Unreal Editor and see how the lighting takes form over players and the landscape. As a part of the revolutionary technologies included, Lumen is a global illumination system, the tool that will allow developers to create fully dynamic lighting in real-time. It was previously accessible in Early Access and Preview releases, but now it can be fully downloaded. UE5’s many feature and performance improvements allows users to create next-generation real-time 3D content and experiences with greater freedom, fidelity and flexibility.
